﻿using System;
using System.Collections.Generic;
using UnityEngine;

public class EngineFramework : MonoSingleton<EngineFramework>
{

    public static void LoadScene()
    {
        AssetsLoadManager.Instance.LoadScene("scenes/loadingscene.bundle", "LoadingScene", false, aso => {
            Debug.Log(aso.progress);
        });
    }

}
